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Post by Jurn on Mar 6, 2010 16:36:30 GMT
So yeah, just post whatever the hell you want about Lars. Whether it be juggles/combos, strategies, framedate, etc.
I'll just start of with juggles that I use.
Starter: uf4(DE1+2_SE3) 3D, WS21, B! db21, fb21, B! db21, f21F, SE1 f123D, DE12 f123D, DE1F, SE1 f123D, DE1, fb21, B!
Starter: uf3 WS21, B! fc2, WS21, B! fc2, WS2F, SE1_3(for wallcarry) WS2, fb21, B!
Starter: f+1+2(CH db+1+2) fc1, WS21, B! db2, db21, fb21, B!
Starter: ff2(WS1) uf3, WS21, B! df1, db21, fb21, B! F, 1, 111, B! F, SE3, db21, fb21, B!
Starter: CH ff1+2 DE1, 21, fb21, B!
Starter: CH df2(CH DE2) db21, fb21, B! f(1)23D, DE1F, SE1 f(1)23D, DE1, fb21, B!
Starter: CH db4 WS21, B!, df33_db2F, SE1_ff43 WS2F, SE1(carrying purposes, I suppose)
Starter: fb21 DE2, f21F, SE1 db21, fb21 DE2, db23(wallcarry)
Post-bound moves: uf3 b21 b1+2 f1+4 fb21 ff43 df33 db21 db23 db2F, SE3 db2F, SE1
Wall combos: High W!: DE1+2_df1+2_uf4_111(depends on the distance), B!, df1, db21, f1+4 DE1+2_df1+2_uf4_111(depends on the distance), B!, 12, d31
Low W!/W! after B!: df1, db21, f1+4 12, d31
There's probably a lot more, but these are the most useful, do the most damage and look the most awesome so it's really all you need.
Also a little guide, for your convenience(this should probably be posted at the top, but whatever): DE = Dynamic Entry SE = Silent Entry BB = Blue Bolt(fb21) AVL = Avalance FS = Force-Step(Lars' wavedash)
So yeah, enjoy I guess.
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